One of the problems with money is that is can really stifle creativity.
After all, if you have the money to go out and buy a new computer game for the family console you don’t have a lot of incentive to create a new card game or other family game. Which is a real shame.
Not that the latest edition of Tomb Raider can’t be fun, but it is a shame when that becomes the only source of entertainment and behind the scenes your creative muscles are probably atrophying.
Also what happens when the money becomes a little more scarce and the more commercial, easier forms of entertainment have to be curtailed?
This is the unfortunate reality for many families this Christmas. The good news is that there are lots of things to do that cost very little or indeed nothing.
Your challenge then, is to flex those disused, creative muscles and invent some new family entertainment.
It is possible that you are staring at the screen with the same bemused look that I had when someone presented the 100 push ups challenge to me. And that’s okay. We can both survive our respective challenges!
I’d start by taking stock of the toys or games that you already own. Lots of people have a Scrabble or Monopoly set tucked away. Just because you have owned a game for a while doesn’t mean you can’t play it again.
Alternatively how about a deck or cards or some dice? Again a lot of people will have these hidden away.
If you find that you don’t have any of the above then most supermarkets sell boardgames, cards and dice. To save money avoid anything with a popular brand i.e. Power Rangers, etc.
So if a state of the art game is out of the question an older board game might save you and you don’t have to flex your creative muscles beyond learning some new or old rules.
Taking it to the next level what do you imagine you can do with a deck of cards and a couple of dice? Well the beauty here is the sheer magnitude of possibilities.
Here are a handful of ideas to start you off:
Race game
Required:
One die (singular for dice)
Two small coins
One counter, i.e. something to measure with – even a square coaster or mobile phone will do
Table (or floor) to play on
- Start both coins at one end of the table.
- Person 1 rolls the dice and moves their piece that many times the length of the counter
- Person 2 rolls the dice and does exactly the same
- The first person to get to the other end of the table wins…or if it is a very short table then to the end and back again.
On a bigger scale this can be played across a room with a bigger device to measure – shoe lengths tend to work well.
And for those of you who think this sounds ridiculous I’ve seen everyone from three year-olds to seventy year-olds getting very excited as their piece races to catch up. And I have it on good authority that wooden horse racing on certain Royal Navy ships has brought grown men to tears. . .
To make it more complex add in things like your deck of cards – before rolling the dice the person gets to turn a card over – if a face card they can move double and if an ace they move their opponent back. . .and so on.
This is the sort of mixing and matching that you can do with a deck of cards and some dice. The permutations are endless.
From experience may I recommend that you agree the rules before you start and keep things simple at the beginning.
Another example of something to do is:
Conversation Game
Requirements:
1 deck of cards
Shuffle the cards and place them face down.
How to play:
The first person takes turns over the top card. Depending on what card it is they do the following. Suits are ignored:
- 2-10 Tell the audience that many things about themselves – they have to be true
- Jack, Queen, King – when a person first turns these over they keep hold of these cards and play passes to the next person. These cards act like mirrors so when the holder of a J, Q, or K next turns a number card over they may bounce that number of questions to anyone else in the room (except the person who has just gone) HOWEVER if a person to whom the questions are bounced has a J, Q or K then they may in turn bounce it to someone else – even back to the person who bounced the questions originally.
- Ace – an Ace also is kept and can be used to bounce questions around the room but the ace cannot be reflected by any other card so whomsoever receives the bounced questions must take their turn in giving the information
- Jokers – if you have Jokers in your pack then when one is turned everyone else must give up one piece of information about themselves
Variations? Come up with your own – for example it might be worth removing all the number cards above 5 before playing as otherwise people have to give up a lot of facts about themselves!
Or to put a twist on it, the suits could determine the types of information that has to be given up – diamonds could be shopping, harts = romance, clubs = sports and spades = hobbies. . .the possibilities are endless
And think; all of the above is with an inexpensive deck of cards and some dice that you probably already have.
The end of your spare finances does not signal the end of entertainment; it signals the start of your creativity.
Until next time;
Stephen
Stephen Hart
